Prince of Persia - Master System - Short Gameplay



This version is very hard! I can't beat the first level!!! Prince of Persia is a fantasy cinematic platformer designed and implemented by Jordan Mechner for the Apple II and published by Broderbund in 1989. Taking place in medieval Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the Grand Vizier Jaffar and save an imprisoned princess. Much like Karateka, Mechner's first game, Prince of Persia used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes, and swashbuckler films such as The Adventures of Robin Hood. The game was critically acclaimed, but was not an immediate commercial success as it was released at the tail end of the Apple II's relevance. It sold many copies as it was ported to a wide range of platforms. It is believed to have been the first cinematic platformer and inspired many games in this subgenre, such as Another World. Its success led to the release of two sequels, Prince of Persia 2: The Shadow and the Flame and Prince of Persia 3D, and two reboots of the series, first in 2003 with Prince of Persia: The Sands of Time, which led to three sequels of its own, and then again in 2008 with the identically-titled Prince of Persia. We are accepting donations to improve our equipment and also improve recording quality. Any amount is welcome. Thanks!!! Ethereum 0x3c1111d6f534520B935C9B3fF6f110F458869997 Bitcoin bc1qqz7ysqeg8csn2w77pnsq08p4gulxucfq4ftm53 #oldgame #gameplay #nostalgia
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